The weapons
- Gunblade (starting weapon) : grey weapon. Unlimited ammunition. Can be used on every distance, but not recommended. This weapon is equiped with a dagger for infights. Primarily used as first weapon, when looking for another, or to humiliate the adversary.
Melee damage : 40 – Strong ammo damaage : 8 to 60 – Projectile speed : 3000
- Rocket launcher : red weapon for all distances. Large perimeter damage, it is one of the game’s most liked weapons. With it, the player can rocket-jump when firing on the ground.
- Weak ammo damage : 80
- Strong ammo damage : 95
- Projectile speed : 1100
- Plasma rifle : green weapon for all distances with an extremely fast firing speed. It allows the player to cover a large zone or shoot several players at once. Very versatile, it is commonly used to fastly cover corridors or cover backwards.
- Weak ammo damage : 11
- Strong ammo damage : 14
- Projectile speed : 1700
- Grenade launcher : blue weapon to use from near or medium distance. Maximum infight damage. Frequently used under cover or to blast a zone for a short period of time.
- Weak ammo damage : 100
- Strong ammo damage : 110
- Projectile speed : 1000
- Scattergun : brown weapon, to be used for infights. Covers a very wide zone at mid distance or inflicts high damade during infights. Re-ammunition quite long.
- Weak ammo damage : 5
- Strong ammo damage : 5
- Projectile speed : instantaneous
- Number of bullets : 14 or 16
- Laser : yellow weapon to use on short to mid distance.
- Weak ammo damage : 7 (not precise on long distances)
- Strong ammo damageĀ : 7 (precise on long distances)
- Projectile speed : instantaneous
- Sniper (or electric rifle) : blue weapon. Can be used on all distances. Shines on long ones.
- Weak ammo damage : 60
- Strong ammo damageĀ : 60
- Projectile speed : 7500 or instantaneous
- “intagible” mode weapon : purple weapon. Can be used on all distances. Sort of Snipe, emitting a thin but powerful laser ray. Can be used for rocket-jumping. Kills the opponent in single shot wherever it touches him. This weapon is the only one available in “intagible” mode and is not available in other modes.
All these weapons, except the one from the “intagible” mode, have 2 types of ammunition : a standard one, found when picking the weapon (weak ammo), and a more powerful one (strong ammo), to be taken separately, allowing a better rocket-jumping with the bazooka for example.